|Puzzle Bobble - Taito 1994 - Image from the Games Database|
I like that these games can either be very contemplative or very active. It's also easy to scale these games to be easier or harder based on speed and the potential number of combinations of bubbles. It's also possible to create interesting combination situations based on the kind of rules you apply to the game field.
I've definitely been feeling like I want to put more of my time into making a game again and I would also like the chance to explore some environments and tool sets for making games. So I've decided that Project 13, will be a Bubble Puzzle game that gives me a reason to get organized and make something fun.
|Supermagical is the same but sideways - Image From Supermagical Blog|
Basically the game will follow the simplest bubble puzzle format (such as Snood), where rows of bubbles will be pushed down from the top. You will have a dial and will have to shoot bubbles at the defending lines to push them back and defend yourself.
Stylistically I've decided (and I'm no artist so we'll see how this *actually* goes) that you will play a team of squirrels fighting against a bunch of robots.
Basically at each turn robots will produce a number of bubbles which will be pushed onto a line above the play field, once that line is full it will push onto the field. Meanwhile squirrels will dig up bubbles for you to shoot at the descending rows. Bubbles will stick together and will explode when more than 3 of the same type touch. If a bubble isn't attached to the top anymore then it falls to the bottom.
When bubbles fall to the bottom their power will be collected and you will use that power to turn off the robots. Once the robots are turned off, they'll stop producing bubbles of specific colours. Once the robots aren't making any new bubbles you win the round.
|Snood - Image from Snood World|
I'm interested in making this game either in Unity or using an HTML 5, so before making too many further plans my first goal is to investigate these platforms (particularly finding an HTML 5 engine I like).
My goal is to have played around enough to know what platform I'll develop the bubble puzzle game in by mid October 2014 (which we'll call the 16th).