Showing posts with label Marvel Puzzle Quest. Show all posts
Showing posts with label Marvel Puzzle Quest. Show all posts

Thursday, August 03, 2017

Blog: Video Games of of July 2017

July was a really busy month and so I didn't play too much, making it quite boring. My PC was also in pieces for most of the month so I was mostly down to console games. DLC 1 for Breath of the Wild also came out, so, you know, I mostly played that.

My top six games (by play time) for July were:
  1. The Legend of Zelda: Breath of the Wild - Master Mode has breathed (pun sorta intended) a whole new games worth of play into Breath of the Wild. Another 30 hours played this month and I'm still loving it.


  2. Mario Kart 8 - Really in a different category at only 3 and a bit hours played, but still a lot of fun.



  3. Pokemon Go - Between the update and it being summer, it's been fun to haul this out again.


  4. Cities: Skylines - I've been hoping to start making cooler cities. Everything I make tends to come out a little bit boxy. So I've been trying to think a little more creatively and make some neater places.

  5. Marvel Puzzle Quest and Mario Golf: World Tour - A bit of an odd tie at just over an hour, both of the games I tend to play on breaks in the office. Either way, more fun playing two games which seem to show up here quite a bit.



Here's my total play time chart for July: 


And here's a graph of how much I've played over the month:


Monday, July 03, 2017

Blog: Video Games of June 2017

I was busy in June and not in the headspace to sink too deeply into anything. So, my list for the month is a little shorter than usual. I guess, I also have to confess, that I stopped tracking Pocket Planes (which I did track last year), because I play it in weird bursts (30 seconds ever 2 minutes, or continuously for 3 hours), and because I play it when stressed, and I don't want to keep track of stress.

My top five games (by play time) for June were:
  1. Mario Kart 8 - I decided back in May that it was time to GIT GOOD at Mario Kart 8. Since then, I've really been enjoying it. I can do about 4 150CC circuits in an hour and I can see substantial improvement. That's been fun and the online scene has been really vibrant and fun too.
    The look of this game makes me have all kinds of thoughts about Mario Odyssey.

  2. Marvel Puzzle Quest - As always, this is my goto on my phone. Plus the game is showering us with stuff right now, and as long as you don't really care what you get, then you can just be happy to have something new to open. (Something, something, skinner box, pavlov, still having fun, something, something.)
    Time for Zap-Pow!

  3. Pharaoh - You want a game that's not actually fun? Here's one. I technically love Pharaoh, and the walker-city genre in general, but seriously, this game can leave you spending hours working on a (unbeknownst to you) failed city without any real tools to fix things. It's a fun game, with great style and a great idea, but it seriously needs a modern take to make it properly enjoyable.
    I've been kicked out of my home and through no fault of my own. - from GameFAQs user yutjrft76

  4. Legend of Zelda: Breath of the Wild - DLC 1 time, baby! Time to put another 110 hours in. Seriously, Master Mode is great. It puts the whole game back together in a new way, and it's making it exciting to play again, after the two pretty solid months I already put in. Both the game, and the DLC have been worth every penny.
    The Hero's Master Path

  5. Sid Meyer's Covert Action - Yup, playing a game from 1990. Fortunately, the version on Steam works quite well, so I get to fulfill my urge to be a super spy. Plus, I've been thinking about trying to model a game on the concepts and style of Covert Action, so we can call this "research" even.
    Look at that box. How could you even have questions? - from GameFAQS user odino.

Here's my total play time chart for June:


And here's a graph of how much I've played over the month:



Thursday, May 18, 2017

Blog: Video Games of April 2017

April was pretty much dedicated to Breath of the Wild. I played other stuff pretty much either to give myself a palate cleanse or because I was somewhere where I couldn't play (I played BotW on the WiiU). I haven't really dedicated such a long period of time to a game before (at least intentionally) and it was interesting to get immersed that way. There were definitely times where I felt like it was too much, and it did cut down on how much sleep I was getting but overall it was a fun month.


My top five games (by play time) for April were:
  1. Legend of Zelda: Breath of the Wild - In short, I spent sixty hours playing Breath of the Wild and I'm not sure I spent enough time playing Breath of the Wild. There is so much game there and so much purity of fun that I'll be back before too long. At this point I've played 110 hours of that game in total and it's one of the best gaming experiences I've had. I'm not sure it's one of the best games, but I'll talk about that later. For the time being I'm waiting for a little bit until I feel like it's time to pick it up again. 
  2. Hearthstone - I'm not sure what's up with the current state of Hearthstone, but I'm really enjoying it at the moment. (And I'm still not any good at it, but I'm really enjoying it). I do think Blizzard perked up the competitive game and for us scrubs at the bottom of the ladder, I'm seeing a pretty even split between classes.


  3. Marvel Puzzle Quest - It's a game! On a bus! And it's fun!


  4. Fire Emblem: Awakening - I like my RPGs on the TV and so Awakening makes me kinda sad. For some reason even if I'm sitting in my game playing chair the 3DS still just doesn't feel quite right. Other than that I think it's a pretty good game with a lot of nice features added to the classic formula. (Although it's still freaking hard.)
    From GameFAQs user MasterBass

  5. Xenonauts - XCOM, real XCOM, is a great game. Xenonauts is a faithful recreation with a modern make over. It has a lot of the charm of the original and it is cleaned up some, but it also feels like some of the faults in the original were also recreated. There are a few spots where the game just feels really devoid of fun or interest. On the other hand there are plenty of times where it's a lot of fun and well designed. (Also it's quite freaking hard, I just seem to suck at a lot of genres that I love.)


Here's my total play time for April:

And here's a chart of how much I've played each game over the month:

Sunday, April 09, 2017

Blog: Video Games of March 2017

Breath of the Wild hit in March. It's good. Like really outstandingly one of the best games of all time. Somehow I also played some other games, but really it was in an effort to get back to Zelda.

My top five games (by play time) for March were:
  1. Legend of Zelda: Breath of the Wild - The fact of the matter is that any time a new Zelda game comes out, it's extremely likely to be the game I played the most that month. So you shouldn't be too surprised that I played 40+ hours of Breath of the Wild, but even then you'd be underestimating just how really good Breath of the Wild is.

    It's so good that, really, I don't want to say too much about it because the more you discover on your own as you play it the better it will be. The game is intended to refresh that childhood sense of going on an adventure and it does it beautifully, taking you on a truly epic journey through the Land of Hyrule. Each time you see a new vista you get a chance to see a new amazing thing in the world, and the game constantly takes your breath away.

    If you can get your Hands on Breath of the Wild, play it, as soon as you can. You will be well rewarded
  2. Marvel Puzzle Quest - As usual, I've mostly checked in on MPQ when I've been on the bus, play for 20 or so minutes. The game is still great and I definitely miss when I haven't played for a day and it's certainly something to do while you're getting back to Hyrule.

  3. Hearthstone - Again I haven't played too much Hearthstone and largely when I've needed a break between jobs or on the odd occasion when I couldn't get back to Hyrule.



  4. Pharaoh - I like city walker games, and this one especially. It's also a game with a lot of nostalgia and coming back to it years later I'm enjoying being actually good at it. It definitely has some flaws and could stand for a modern recreation, but it's still great. ... and I played it at least partly so that I didn't burn out on Hyrule.
    From - GameFAQs User yutjrtf76

  5. Mario Golf: World Tour - Mario Golf is great. I play it at lunch. I tell you this a lot. You know what the world needs: Breath of the Wild Golf. Get on it Nintendo. Meanwhile ... Hyrule.
    From IGN


Here's my total play time for March 2017:



And here's my play time chart:

Thursday, March 02, 2017

Blog: Video Games of February 2017


February was a pretty unfocused month for games for me. I played a bunch of stuff, but definitely didn't have a dominant theme and I think that shows in that a lot of the easy, short play time games are at the top of the list again.

My top five games (by play time) for February 2017 were:
  1. Marvel Puzzle Quest - Again a little bit each day put MPQ up at the top of my list. As always it's lots of fun, it's easy to play and it makes playing for 5-15 minutes a day pretty rewarding or playing for a couple of hours too.
  2. Kerbal Space Program - I think I largely got back into KSP, because I keep some screen shots from the last time I played in my PC wall paper. There's just something about looking at some of the cool space ships of my past and thinking, I should play more. I played quite a bit back in 2012, but never really got to landing on other planets or building crazy interplanetary-ships and it all just kinda built up.
    It's a bit interesting since it's been a long time since I played, a lot of things have changed. It's taken a little bit to pick up again, but generally I've had a lot of fun with it.

  3. Hearthstone - As with MPQ, I've been playing a little bit of Hearthstone at a time, but it's built up. (It also took over "lunchtime game" for me this month.) I'm feeling at a pretty good spot, I didn't get that many cards from the Mean Streets of Gadgetzan expansion, but it seems that they aren't too critical to (my part of) the current meta. Also I still love my Paladin Murloc deck and overwhelming people with Murlocs just makes me happy some days.

  4. Earthbound - I'm still enjoying Earthbound, but it's a touch tough to get started playing some times. It's a little bit slow (ala all SNES RPGs) and it can be kinda hard sometimes. Still, every time I play, I feel rewarded. And Mato's Earthbound book is still really great (so I have to keep playing).

  5. Rimworld - Rimworld is ok. It's even getting a little better than it was last year. It's also still in pre-release, so the fact that it's any fun at all (which it is) is fine. The problem with Dwarf Fortress-likes is that they tend to suffer from a lack of depth. With Dwarf Fortress it might take you two or three months to learn how to farm but once you do and you can reliably not kill all your dwarves (by starvation) then there's plenty of other things to turn your mind to (and an incredibly deep (literally) world to explore).
    Rimworld has a number of complex interacting systems, but it doesn't seem to really take them anywhere. I think the different types of "game narrator" AI will help with that, but the world still feel constricted to me and I'm not sure why I want to build a settlement.



Here's my total play time chart for February:


And here's my play chart for the month:



Wednesday, February 15, 2017

Blog: Video Games of January 2017


I wasn't sure that I wanted to keep tracking the games I played in 2017. Still, in the early days of the month it was hard to stop tracking and it's kinda fun to see the graphs and totals build. So I kept on tracking and now I seem to have tracked what I played in the month of January.

January was a month where I didn't have a strong drive to play anything, so my play spread over a few games.

My top five games (by play time) for January 2017 were:
  1. Marvel Puzzle Quest - For a game I usually play for less than half-an-hour a day, it's a little surprising that this is my post played game of the month. That being said a few minutes a day builds up over time and between time spent commuting on the bus and a few quite minutes in the office here and there it's been really easy to play.
    As I said before they do a good job of keeping the game interesting and updated and every time I play I feel rewarded (even without putting in money) and for a very simple game it's continually interesting and fun to play.

  2. EarthBound - I started playing this in December (thanks to the WiiU Virtual Console) as part of my SNES Nostalgia. That being said, as you might know from a few other posts, I never played EarthBound as a kid. Who want's to play a game that stinks ... or an RPG that doesn't have swords in it (yeah I was a dumb kid).
    I think though, that this is a game well arrived at as an adult who has played games for a long time. It has a lot of concepts that really resonate more as an adult than it ever could have as a kid.

    I've also been motivating myself to play so that I can read the Legends of Localization: EarthBound book without spoiling myself. The book is a fantastic look at video game localization and I highly recommend it and the first volume in the series.

  3. Civilization VI - Civ VI doesn't grab me as much as I think it should. It also doesn't really have the "one more turn" hold that I remember other games in the series having. It may be that I just haven't hit the right mindset or that unupdated with DLC Civ VI is still a little thin on material. I am enjoying it, and it still reminds me of the good-old-days playing Civ, but it doesn't really give me good days playing Civ right now.

  4. Recettear - This game is weird. It's not that well produced, although not terrible and it turns out that the best way to play it is to ignore one of its main mechanics. Still, playing the RPG shop keeper is pretty fun. It could be way more in depth or dynamic, but it's still sufficiently fun to play that I've really enjoyed pulling it out to play.

  5. Mario Golf: World Tour - Other than MPQ, Mario Golf remains my in office, lunch hour break game (you can't play it on the bus, you need to be more precise). It has great tactillity and it's really satisfying to play when you're playing well (and super frustrating when you're playing badly). I feel like it could have a deeper online experience (or a better explanation of the online experience) and I wish it had a little bit more of the Game Cube's course design. It's really enjoyable in short bursts.

Here's my total play time chart for January 2017:


And here's the total times I've played over the month:


Thursday, December 29, 2016

Blog: Video Games of November 2016


Civilization VI came out in October, but I was busy for the so I didn't manage to get to play it until November. And then I did play it, quite a bit. At this point I don't remember too much about what else I was focused on for November so I'll let the games speak for themselves.

My top five games (by play time) for November were:
  1. Civilization VI - You may have noticed I spent most of 2016 waiting for Civ VI to come out. And then it did. And I was really happy. The game is really well done and is a nice expansion on Civ V, and generally, the ideas they've been developing since Civ III. The unstacked cities makes city building interesting for the first time in a very long time. The improved movement system and ability to link units also solves the problems that unstacking units caused in Civ V. Breaking the research into Science and Cultural trees also makes it much easier to tailor your civ to the style you want to play. The new politics systems is also a really fresh aspect of the game, letting you further tailor your civ to the concerns of *right now*.
    Civ VI also offers a surprisingly heavy dose of nostalgia. It feels like Civilization (the first one), it feels exciting and clean and fresh and as you play you spend a lot of time dreaming of how the future will work in a way that most of the other entries in the series don't. In Civ V, for example, you have to decide how you would like to win the game before you begin, but in Civ VI its possible to start playing and then see where your situation leads you. That and something about the scale of the world (more plains and rivers?) really touches a feeling of "home" to me.
    The game's not perfect, the AI is weak and while they've tried to spice it up by giving each ruler a "natural" and a "hidden" motive, but while these change the ruler's interactions with you, they don't really change the way they play the game. The game also feels a little bland, I like the visual style, but especially in the late game it feels a bit like everything looks the same. This also creeps into the game play, however exciting and different the early game play as the game goes on you end up trailing into the universal "Civilization Late Game" slightly slanted by the victory you're going for (and I haven't actually tried the Domination victory yet, so I may have no idea what I'm talking about). Generally the game is very good, but definitely has room for improvement and expansion (and probably mods).
  2. Ogre Battle 64 - If you've followed this blog much you'll know that I have a long, nostalgic and slightly conflicted relationship with Ogre Battle. On the broad level, I love the game, the concept, the game play, the story, the art, the characters and the character design. On the other hand the game is both too easy and too hard (at the same time) and has so many elements that don't actually work (in detail), that as often as not when I finish playing, I end up irritated and disconnected.
    From GameFAQs user Systematic_Rpg
    The thing is, though. I love this game. It's the game I always think of come winter weather and out of all of my favourite games it's probably the game I think about playing the most often. In addition to the nostalgia it's also (provided I don't think to hard) very relaxing and just a nice stylistic experience.
    So, with the help of a little whiskey to get started, I decided to try to play this year with out thinking too hard. I haven't done as well as I might, but generally it's been a success. I've played each mission pretty much on its own and just trusted my instincts and made the best decisions I can. I might miss out on the "super important" last mission, but overall I'm getting a lot of enjoyment 2 (or 4, did I mention the missions are long?) hours at a time.
  3. Marvel Puzzle Quest - Having a friend who keeps poking you to get better characters and having a fair amount of time on the bus makes it easy to keep picking up MPQ. The fact that it's still fun, and has a nice mix of easy-to-play and tactically-interesting is also nice.

  4. Super Mario Maker - I haven't spent that much time working on developing my own levels at the moment, but I have been playing a lot of other peoples levels lately and enjoying it. I've also been rating levels for Stephen Georg's Morning Mario, which has helped get me playing interesting levels as well.

  5. Super Mario 3D World - I spent a bit of time going back and forth on whether I felt more like playing Captain Toad or 3D World and ended up wanting to finish 3D World so I could play the extra levels it unlocks in Captain Toad (which I may have had unlocked already, but it was a while ago). I started with a fresh save and replayed the first three world or so. It's interesting because while it is definitely the technically best 3D Mario game I still don't like it as much as I do Galaxy. I think some of it is the refinement of the 4 stage level progression which makes the levels more internally consistent but also seems to make the levels feel disconnected from each other (also the themes of the worlds aren't carried into the levels). I think this disconnection reduces the investment I feel in the game over all, which makes me like this very good game less than I might.
Special Bonus Game:
  • I decided that I'm not going to do a Games of December post (for reasons), and I've played Pikmin 3 in both November and December and I really enjoyed it.
    • Pikmin 3 is a stunningly beautiful game. It also is a perfect refinement in gameplay from the first two in the series. It has a few control issues (at least with the standard controls, I had trouble wrapping my head around stylus controls, which are apparently better) but overall it's a joy to pick up and play and always interesting. I like the way puzzles and combat are mixed and I like the way you can put the three captains to work on different jobs at the same time (at least roughly). 

Here's my total play time chart for November:


And here's my total number of times played:


And here's a chart of how much I've played over the month:


Friday, April 08, 2016

Blog: Video Games of March 2016

I seem to have split my time a little more between a few games in March than I did in February. Partly at least because I finished XCOM and really didn't feel like picking it up again and partly because most of the other games I was playing really limited the amount you can play at a time.

My top five games of the month (by play time) were:
  1. Stardew Valley - I resisted playing this game because I usually end up feeling a little empty after playing any of the open farming kind of games, and also because I tend to play games like this a little too intensely (cough, 17 hours in 7 days, cough). But a few friends were interested in it and I watched how excited ProJared and Pushing up Roses were about the game and I somehow found myself buying it.

    Down on the farm, where the cat watches all.


    So far I've really enjoyed it. I think it has a little more to it than the Harvest Moon games I've played over the years and I think it also smooths out some of the hichoughs that most of the Harvest Moon games have too. You can see the amount of care and polish that went into the game and continues to go into the game.

    I've also tried to play the game in a very gentle way. I try (although I don't always suceeed) to keep the play sessions short and I've also worked to avoid min-maxing any aspect of the game. I'm working on roleplaying just a guy who needed a break from life and got a farm and I have to say I think it's really helped me relax while playing. My only real complaint with the game is that there's no save option except over night, which occasionally makes me keep playing after I'd really rather stop.
  2. Super Mario Maker - I really hadn't expected to play this much Super Mario Maker. I spent quite a bit of time (for the first 3/4 of the month) playing a little bit each day. I spent a lot of time thinking about how to make better levels and I think I'm getting better. The problem is that it's so difficult to get your levels played by anyone that you end up shouting into the void.

    The levels from Nintendo are also usually really great to play, here you played the same level 3 ways to get the three starter pokemon.
    I finished my "First World" with 1-3 and 1-4 (completing 1-1 and 1-2) and I think they're okay, if not great. The did inspire me to start trying to do things in a more creative, less linear way and so I came up with I Ain't Afraid.

    I've also been playing a bit more and I think that's helped improve my platforming and it's been fun (for the most part) too. I think the new components Nintendo has been introducing are pushing people to create levels that are more playable and less kaizo or automatic. Also, I think it stands to reason that at this point people who really like making levels are the ones still playing.
  3. Final Fantasy VI (or 3) - I finished it. Finally. I'm working on a thoughts on post on the game. I enjoyed it over all. I thought the story was interesting and it has a lot of interesting types of game play.

    I'm not sure what it is, but we're fighting it. Also Setzer? Really? - From GameFAQ's user KeyBlade999


    Sadly it also has combat, and that's the thing that makes this game a real slog. I think my play-time was totalled at about 60 hours and much of that was trying to wade through the combat to get the right spells on the right person at the right time. It's still worth it, but I'm glad there are newer games that are a little easier to play.
  4. Marvel Puzzle Quest - So, usually the casual games don't make it this high on the list, but between trying to keep up for the Alliance and the fact that the revitalized the progression system, I've managed to play quite a bit of Puzzle Quest over the last little bit.
    Match 3. Punch Robots. (or Ninja or Purple Guys or Melty Guys, or Soldier Guys or ....)

    I'd hit a point where I didn't want to play that much since I wasn't playing enough to get the high level characters, but they changed the way you level characters up and now it's been worth while and more fun. So one bus ride at a time I've manage to rack up the time on this one (it's also my game with the most play sessions for the month by a wide margin).
  5. Europa Universalis 4 - So ... I started playing this again. Um, I guess my ill feelings faded and both Extra History and Hardcore History have been talking about the Middle East and it left me feeling like it was time to try to lead the Ottomans to glory again. At least I seem to have my play times down to a more manageable length of time.

    It's not that we're the centre of the world. It's just that we're the centre of the world.

I also started to play Mass Effect again this month. I was a little influenced by all the talk about Andromeda, and it's also just been a really long time since I played. I only played a few hours (since the game is much much slower than I remember). I'm still finding some of the charm that I remember from the first time(s) I played the game, but it definitely hasn't aged as well as I'd have hoped. My last play through I played he-shep Calrin, so this time I thought I'd play fem-shep Maria (who looks really unfortunately exactly like Ashley). I also had forgotten how bad the character models were for the first game in the series. Still it does feel a bit like home after all's said and done.


That's my Normandy. Also how effing hard is it to take a screen shot Mass Effect?


I think that tracking my play time has been good. I think I've been more mindful about what I play and how I play it. I think I've also felt a little more comfortable playing less, which is good since the next little while is going to be pretty busy.

Here's my total play time for games in March:
And here's my total number of play sessions:
Finally, here's the graph of my play time / day:

So it turns out that google is really weird about exporting charts. I'm not just bad at it.

The Video Games I Played - February 2024

This is the second new monthly games post . I'm not feeling very settled in what anything means. The book posts have some basic stats...