Showing posts with label Civilization VI. Show all posts
Showing posts with label Civilization VI. Show all posts

Tuesday, September 07, 2021

Blog: Games of August 2021


Time feels like it's absolutely blowing by right now. Looking back at August I can't even remember what all happened, but I did play some good games.

My top five games (by play time) for August were:
  1. Trials of Mana (Remake) - I picked up Trials of Mana at a point where I really wasn't sure what I wanted to play while sitting down on the couch. As it turns out I'm really glad I did. The game is fun. The combat doesn't have a ton of depth, but has enough that every fight is interesting enough. The story isn't great, but the story wasn't great in the original either. The game looks pretty good overall. I don't like some of the models they've chosen, but even those are fairly faithful to the '95 original. I don't know that I can totally recommend it, but I've had a lot of fun.


  2. Battle Brothers - This game has just the right amount of challenge and decision making to give it some really nice flow. Sometimes it flows in a bad direction, but usually when I finish playing, however long I play I'm pretty happy. I don't quite know how to describe or encapsulate how that flow works, but I think it revolves around keeping the stakes of any decision low enough that a bad choice doesn't cripple you.


  3. Mario Golf: Super Rush - If Nintendo had a bullet proof network infrastructure, their new online play mode would have me pretty hooked. Since they don't it leaves me kinda interested. The online mode also illustrates how much their focus was on the running-around-the-golf-course mode compared to the traditional golf mode. Competitive matches tend to resolve into two or more people just waiting for everyone else to go. Unfortunately, the running-around-the-golf-course-mode stutters and chugs when played online.


  4. Civilization VI - As always, I want to love this game the way I love Battle Brothers. I read Sid Meier's Memoir, and it left me wanting to play Civ, but perpetually the image of Civ I have in my head is more fun than the one I actually play.


  5. Celeste - I started rewatching Carrie play Celeste on PlayFrame, as an exercise in seeing how someone who doesn't play much can take on a really hard game. I don't usually play those hard games, but I felt inspired. I'm having fun with it, although my hands do hurt.


Here's my total play time chart for August:



And here's a chart of how much I've played over the month:




Sunday, January 03, 2021

Blog: Games of December 2020

I'm not sure I was in a great mind-space in December. Looking at how I felt about most of what I played none of it really seemed to be great. I've been thinking about how to manage happiness and fun and so hopefully for the stuff I play next I'll be able to enjoy it more.



My top five games (by play time) for December were:
  1. Civilization VI - Coming out of November I had a few fun games and a few games that weren't so fun. I want to love this game, but sometimes it just feels so draggy.

    Screen shot from Civ VI, showing the Zulu Empire on a small continent.


  2. Hades - I'm a little frustrated that I'm not better at Hades than I am. On the other hand even as someone who isn't very good at it the game is still fun and interesting and doesn't make me feel like I'm really missing out. I wonder if playing mouse and keyboard has held me back some (I don't think much), but mostly I think I'm just a little too impatient with the game. I'll talk more about it in my 2020 wrap-up post, but the fact that this became a top 10 game in less than 2 months of play time really speaks to just how good it is.

    Screenshot from Hades. Pre-run Hades says that no-one escapes, and he should know because he's tried.


  3. Illusion of Gaia - I don't pick up Illusion of Gaia every year at the holidays but it's definitely the time when I want to play it again. It was nice to have a couple of days to play and I was able to get all the way though quite quickly this year (9 and a half hours) at least partly because I learned the speed running tactic (fact?) that the game gives you all of the XP even if you don't defeat the enemies. So it was nice to be able to tour through the parts I liked and keep going. It felt interestingly dark in the year 2020, with a lot of people not really responding to the crisis the world is facing in the game. 

    Photo of Illusion of Gaia on a TV. Shows the Dark Space with Gaia and Freedan.


  4. Animal Crossing: New Horizons - I dunno. It's cute but I'm finding less and less urge to actually play. I've given myself a goal of getting my island to 5 stars in January and then we'll see what's next but without a significant update, I may just drift away from my island.

    Screenshot from Animal Crossing: New Horizons. Shows my townsfolk gathered in the plaza just at midnight.


  5. Luigi's Mansion 3 - If you are an animator you should play this game. Other than that I'm not sure. I think there are a ton of fun ideas in here and it's certainly charming, but I just didn't every feel that invested.

    Screen shot from Luigi's Mansion. End screen showing a B rank.


Here's my total play time chart for December:



And here's a chart of how much I've played over the month:



Tuesday, December 08, 2020

Blog: Games of November 2020


Sure, you could read this or you could go play Hades. Have you gone to play Hades yet? Seriously. Go. Play. Hades.

My top five games (by play time) for November were:
  1. Hades - Wow. Just wow. This is by far, the best game I've played so far this year and I think it's one of the best games I've ever played. The game play is fluid, easy to understand and feels really good. The story telling is beautiful, brilliantly paced and dynamic enough that you feel like you're in charge. The game is also a masterclass in tutorialization and so I think anyone who's trying to teach anybody anything would be so well served to play this game. (At a minimum watch Dan Floyd picking it up for the first time).
    Zagreus fighting Tisiphone

  2. Animal Crossing: New Horizons - The slow drip of Animal Crossing continues. They say they're going to keep supporting the game for a long time to come, but really it feels so far behind where I'd like it to be.
    Villagers gathered at the Harvest Festival Table

  3. Luigi's Mansion 3 - Kinda mixed. I picked this up and wanted to get through it before Hyrule Warriors came out. I wanted to finish something I hadn't finished yet. Some of this game is fun and charming and some of it is very moon-logic frustration.
    Luigi In a hallway of Luigi themed movie posters

  4. Civilization VI - I don't know what brought this to my mind, but I picked it up again and I'm feeling surprisingly bad at it. Still Civ VI really fires all of my nostalgia flares (it *feels* like the original Civ) and so off I went again.
    The Korean Empire around 150AD

  5. Ogre Battle 64 - I played on my birthday. It was great.


Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Saturday, April 27, 2019

Blog: Games of February 2019


February was a bit rough in terms of mindful gaming. It was also the last month I'll spend fully immersed in my thesis, so I guess I'll take what I can. I stress gamed more than I wanted to and didn't give myself a lot of time to play stuff I really enjoyed in a relaxed way. As such my February post feels a bit more critical than usual.

My top five games (by play time) for February were:
  1. Into The Breach - I like this game. As I've said before the puzzle structure of the tactics gameplay makes me feel much smarter than some games where I don't have the time to sit and think stuff through. The more I play the better I get with the different mechanics and that's been a nice feeling.

    Grid.

  2. Civilization VI - I dunno. The game is fun, but I always struggle with the one-more-turn problem. I should probably have left this one closed on steam, but it also feels like an easy game to play when I have a few minutes. Something I want to think about going forward is finding some good bite-sized games.

    Coastal.

  3. Breath of Fire II - This game is confusing. It's certainly a strong response to the first game in the series, but it's still weaker than most JRPGs of the era. The translation also kinda rips the heart out of the game.

    Would you believe the W stands for Whale?

  4. Fire Emblem: Awakening - As I've said here a lot, I'm bad at tactics games. I'm bad at this game. I think I managed in my one play through a awhile ago to grind myself into a state where I couldn't win. I restarted and seemed to be a bit more balanced, but never got myself to a point where I felt happy with how my play through was going. I should probably seek out someone who is actually good at the game on YouTube.

    from GameFAQs user Master_Bass

  5. Invisible Inc. - I've really come around on this game and really enjoyed it in February. I like the stealth based tactics, and now that I've embraced them better, I've gotten a lot better. I'm now curious to see, if I lean into the rogue-light elements and let my team get better, how the game will evolve.

    Spy.

Here's my total play time chart for February:


And here's a chart of how much I've played over the month:


Tuesday, January 15, 2019

Blog: Video Games of December 2018


I was super busy for the bulk of December, but I enjoyed what I played and I feel set up to take 2019 on in style.


My top five games (by play time) for December were:
  1. Civilization VI - Two months in a row at number one. I guess the game is ok. I think accepting that I'm just not a hard Civ player has really let me love the game as it is.

    Think of the launch filming parties!


  2. Fire Emblem Awakening - I'm not exactly sure why I started playing this, but I did figure it would be something to play during Christmas, especially when I wasn't going to be near my PC or TV. As it turns out I got really hooked and I think this game is quite good.


    I get bogged down playing Fire Emblem because I won't ever let anyone die, so there are a lot of levels where I'll play for an hour and then reset because I messed something up. Being able to play without losing my fighters each time has been a real relief. That said I'm finding the running a bit hard in the later(?) levels of the game, but it's been a blast.

  3. Animal Crossing: Amiibo Festival - A whole year, we still love it and we're still playing.

    Two very dapper players.

  4. Legend of Zelda: Breath of the Wild - We're not talking about it.

    Yes, yes this is a very old picture. But hey, Link likes that rubber suit.

  5. Pokémon Go - I felt a bit like this Christmas wasn't nearly as interesting as years past, but as always fun to play.

    Daaaw, it's cute and pretending to be rare!

Here's my total play time chart for December:




And here's a chart of how much I've played over the month:




Wednesday, December 26, 2018

Blog: Games of November 2018


I'm not super happy with how I spent my play time this month, especially because I found myself playing more out of frustration / burnout than relaxation or fun.

My top five games (by play time) for November were:
  1. Civilization VI - Well, this is the game I play when I'm avoiding getting the stuff that needs to get done, done. I'm feeling behind on practically everything, and, embarrassingly, it's been much easier to pick this up "for a minute" rather than work. The problem is, that minute often expands out to be a lot more than a minute.  So my goal for December is to, a) relax, b) focus, c) get stuff done, and d) feel good when I do play.

    It has been created. Next Turn!

    On the not of the actual game, side I actually feel like I'm finally figuring the game out a little. I even caved and picked up the Rise and Fall Expansion. I'm not sure I'm actually getting good, but I have learned. Further I've accepted that not every game is going to be a game I enjoy playing until the end and it's okay to go back to the early game part where I was having fun. I also really the aesthetic of the game, the same thing I thought the first time I played is that it still calls back the things I loved from Civ I and II.

  2. Ogre Battle 64 - While I'm accepting things, I'm accepting that I can love this game for the feeling it gives me even when a huge portion of it makes no sense.

    Happy Place.


  3. Legend of Zelda: Breath of the Wild - I still haven't beaten the Master Sword challenge. I have been trying to pick up some better techniques and skills and I feel like, except for the part I can't do, I'm getting good.

    Little Silver Jerks. 


  4. Animal Crossing: Amiibo Festival - As part of a routine of relaxing this game just keeps giving. It also has an incredibly slow reward system - costumes for the amiibo characters - which might just keep us playing for another year. Animal Crossing for life!

    Animal Crossing is mostly Animal Capitalism.


  5. Pokémon Go - Between being behind and it being colder out, I've been playing a little bit less the last month.

    We're slow and that's ok.


Here's my total play time chart for November:



And here's a chart of how much I've played over the month:




Monday, July 23, 2018

Blog: Games of May 2018


I played some stuff I really enjoyed in May, but also felt really unsettled about where I wanted to put my play time. I also found that when I did have time to play, I often didn't have anything I wanted to sit down and play. Also, I often found myself playing things when I really should have been focused elsewhere. So I'm trying to be more mindful again, and to take time to enjoy games after taking time to - you know - get excited and get stuff done.

My top five games (by play time) for May were:
  1. Paper Mario: Color Splash - I was hoping to find something new to play when I needed an evening off. I've never actually played a Paper Mario game (I thought it was dumb to have a "2-D" game on the N64, but I had a lot of dumb thoughts back then). I've found Color Splash to be interesting, the world and the characterization are great (as is the dialog), the game play mechanics are pretty good, but the boss fights are really bad and the game is bad about respecting the time you put into it. I will say it's extremely charming and I'll enjoy finishing it.

    The Princess and her fixer.
  2. Stardew Valley - As I often do, I've been starting days in May playing a day or two of Stardew Valley. As always, it's a relaxing and gently consuming game.

    A good day on the farm.

  3. Cities: Skylines - I drifted back into to Skylines a bit with the Park DLC coming out (although I haven't actually picked it up yet). I enjoy the city building, but I keep kinda feeling unsatisfied a bit when I play. Still very good and very worth poking from time to time.

    The University District.

  4. Civilization VI - As I said, May may just have been not the right month for me to really get into and enjoy anything. I played some Civ VI, but I'm finding that my mindset isn't right either to stick it out for the long term, and also to play well the way the game expects (and granted I haven't picked up the DLC for this either).

    So what we built the Hagia Sophia in the tundra.

  5. Europa Universalis IV - While I haven't been playing it a ton, I have been enjoying EU4 quite a bit. I like the new mission system they've added in, and this particular play through I feel like I've managed to do a much better job understanding how the game wants me to play to really get the most out of it.

    The center of everything (but the outsides are mighty big).

Here's my total play time chart for May:


And here's a chart of how much I've played over the month:


Monday, June 11, 2018

Blog: Games of February 2018


February was another month of gaming where I played mostly for the quiet and the stress relief. I haven't really had a game I've wanted to sink my teeth/time into, but that's ok.


My top five games (by play time) for February were:
  1. Legend of Zelda: Breath of the Wild - I have to say trying to do my 100% run and my master mode run at the same time might not have been the most ... efficient way to play. Though as I keep saying, the amount of depth and detail is amazing. Everywhere I look I can see that someone has taken the time to make it special.

    How did they not manage to include a photo mode in this game?

  2. Stardew Valley - Speaking of special, Stardew Valley has been the place I go to when I need to get away. You're character in game escapes the work-a-day world for the freedom of the farm and the game fills a bit of that in real life too.

    Spring in Stardew

  3. Earthbound - Earthbound is a bit hard to play. I follow several people on line who love this game, and they have been inspired to create amazing things by this game (and the communities that built up around this game). I see what they loved, but at the same time, it's not the most playable game in 2018. Still, a little bit at a time, I'm filling in this chunk of my missed game history.

    Nothing unusual here!

  4. Civilization VI - I picked this up again because I was thinking about it, thanks to the new DLC. I enjoyed Civ VI when it first dropped, but (as I seem to get to keep repeating here) I'm not *good* at it. I keep hoping to find my stride and go back to my Civ II days, but I haven't quite found it yet.

    Tundra Egypt

  5. Animal Crossing: Amiibo Festival - This isn't a game about competing. This is a game about relaxing on Sunday morning with a cup of coffee and a loved one. Don't forget to buy your turnips for the week.

    The cutest damn thing in Animal Crossing: Amiibo Fest is the bit where the hosts run around the station to wave good-bye!

Here's my total play time for February:


And here's a chart of how much I've played over the month:


Monday, October 02, 2017

Blog: Video Games of September 2017


Well, it finally happened. I played something more than Breath of the Wild. Generally nothing grabbed me too much again in September so I tended to default to some basic choices. I did try to keep my streaks up in Pokemon Go, but other than that I didn't feel too attached to anything.


My top five games (by play time) for September were:
  1. Civilization 6 - I figured at some point I'd sit down and spend more time with this game. As I think I've commented before, much as I like strategy games I'm never that good at them. I feel like Civ 6 is a bit more open to how you play, although it remains a little bit bland if I set the difficulty low enough to play well. And of course much as I did enjoy it, it managed to get to the top of the list through a couple of "just one more turn" nights.

    I am the mightiest (and only) navel power in the world and yet I can't keep the barbarians off my shores. 

  2. The Legend of Zelda: Breath of the Wild - Still awesome. I'm still discovering new things. I'm still having fun. I'd like a little bit more story at this point, but I guess we'll be getting that before too long now.

    I was just standing here and then suddenly realized how beautiful this looked.


  3. Kingdom Rush HD - My love of strategy games has a strong component of loving tower defense. Kingdom Rush is one of the best although (as noted above) I suck at it more than I probably should for how much I play it.

    The standard state of any Kingdom Rush game for me.


  4. Pokemon Go - A few minutes a day keeps a game up on the list. Sadly I didn't really get time to deep dive too much on PoGo, but keeping my streaks alive was enough to get me logged in most days.

    His name is Tiny.


  5. Cities:Skylines - I do like city building. But, I also like pretty pictures of video games. I keep a rotating selection as my desktop, and, more than anything else looking at those pictures makes me play Cities:Skylines so I can go get more pictures.


    The roads are quiet this late at night.

Here's my total play time chart for September:


And here's a chart of how much I've played over the month:

Wednesday, February 15, 2017

Blog: Video Games of January 2017


I wasn't sure that I wanted to keep tracking the games I played in 2017. Still, in the early days of the month it was hard to stop tracking and it's kinda fun to see the graphs and totals build. So I kept on tracking and now I seem to have tracked what I played in the month of January.

January was a month where I didn't have a strong drive to play anything, so my play spread over a few games.

My top five games (by play time) for January 2017 were:
  1. Marvel Puzzle Quest - For a game I usually play for less than half-an-hour a day, it's a little surprising that this is my post played game of the month. That being said a few minutes a day builds up over time and between time spent commuting on the bus and a few quite minutes in the office here and there it's been really easy to play.
    As I said before they do a good job of keeping the game interesting and updated and every time I play I feel rewarded (even without putting in money) and for a very simple game it's continually interesting and fun to play.

  2. EarthBound - I started playing this in December (thanks to the WiiU Virtual Console) as part of my SNES Nostalgia. That being said, as you might know from a few other posts, I never played EarthBound as a kid. Who want's to play a game that stinks ... or an RPG that doesn't have swords in it (yeah I was a dumb kid).
    I think though, that this is a game well arrived at as an adult who has played games for a long time. It has a lot of concepts that really resonate more as an adult than it ever could have as a kid.

    I've also been motivating myself to play so that I can read the Legends of Localization: EarthBound book without spoiling myself. The book is a fantastic look at video game localization and I highly recommend it and the first volume in the series.

  3. Civilization VI - Civ VI doesn't grab me as much as I think it should. It also doesn't really have the "one more turn" hold that I remember other games in the series having. It may be that I just haven't hit the right mindset or that unupdated with DLC Civ VI is still a little thin on material. I am enjoying it, and it still reminds me of the good-old-days playing Civ, but it doesn't really give me good days playing Civ right now.

  4. Recettear - This game is weird. It's not that well produced, although not terrible and it turns out that the best way to play it is to ignore one of its main mechanics. Still, playing the RPG shop keeper is pretty fun. It could be way more in depth or dynamic, but it's still sufficiently fun to play that I've really enjoyed pulling it out to play.

  5. Mario Golf: World Tour - Other than MPQ, Mario Golf remains my in office, lunch hour break game (you can't play it on the bus, you need to be more precise). It has great tactillity and it's really satisfying to play when you're playing well (and super frustrating when you're playing badly). I feel like it could have a deeper online experience (or a better explanation of the online experience) and I wish it had a little bit more of the Game Cube's course design. It's really enjoyable in short bursts.

Here's my total play time chart for January 2017:


And here's the total times I've played over the month:


Friday, December 30, 2016

Blog: Best Game of 2016

I've played 8 games that were released in 2016. In this post I'm going to talk about those 8 games, which ones I liked and which ones I didn't.

So, what were the 8 games I played this year? They were Bushido Bear (a mobile game from Spry Fox), Civilization VI, Halycon 6: Starbase Commander, Pokemon GO!, Rimworld, Starfox 0, Stardew Valley and XCOM 2. The one game that I missed in 2016, that I wanted to play, was Dishonored 2, but hopefully I'll catch up to that some time soon.

Its an interesting set of games and for the most part they were good games. Roughly I'd sort the  games I played into The Bad, The Okay, The Good and The Great. I'll talk about each of those now.

The Bad

Star Fox Zero

Star Fox Zero is the worst game I played this year (not just out of games made in 2016). Now I think I need to say first that if the control scheme clicks for me, I might take that back, but until then there wasn't much to redeem Star Fox Zero at all.

The controls are abysmal and unintuitive and sadly I don't think there's a good reason for them to be as difficult as they are. Nintendo gets into their gimmicks some times and I think that they let the gimmick override the game play. There's no reason for the single player to be this difficult to control especially when there are a lot of other good uses the game pad could have been put to. Sadly the game it self does nothing to support this, the missions (that I got to) are boring and repetitions of Starfox 64 (which they easily could have just done an HD version of). The characters and story are bland and boring and while you don't really look to Nintendo for the best story if nothing else is drawing you into a game then there's not much else.

On the positive I can only say that it's pretty, but Nintendo really got off in the wrong direction on this one.

Bushido Bear


Bushido Bear, from Spry Fox who is one of my favourite mobile/web developers is uninspired for the most part. I played it both on iPad and Android phone and just wasn't hooked. The mechanic of swipe to send your sword bear around isn't that compelling and none of the progression rewards seemed worth it. Tied with a limited energy monetization system, I just never felt like it was worth playing.

The Okay

Rimworld


Rimworld is a graphical Dwarf Fortress in beta. It's okay. The game is okay and the game is Dwarf Fortress. It's "fun". Sadly it lacks the charm of Dwarf Fortress while keeping the ick factor and its interface is rough. Maybe when it's released for real the interface will at least be cleaned up, but at the moment it wasn't compelling and didn't really scratch the Dwarf Fortress itch for me either.

The Good

Pokemon GO


I like Pokemon GO. It's fun, it encourages you to go out for a walk and for that little while it was awesome to see so many people out together playing the same game. The game is a little simple, but its satisfying (and compared to Bushido Bear it's a much more satisfying screen scribbler, if I may coin a genre), and the walking to find pokemon and pokestops is good and a good thing to do.
I've found myself hesitant to play quite a few times over the course of the year. This stems largely from the technical problems they've struggled with, although they do seem to have worked out how to make the game work now (and for a team as small as Niantic, I'm very impressed). That being said I would like it if the game could load faster (there's a pikachu, someone shouts and then I get to stare at the Niantic splash and the loading screen for the next five minutes. The other thing is that it would be nice if the game had some mechanic that didn't rely on your location, I may not always have the time (or inclination) to take a walk and it would be nice to have a reason to pick up the game.

XCOM 2


XCOM 2 is a lot of fun. It's the game I played the most this year. It's also really hard. The difficulty, especially the expanded added by the DLC, really holds the game back from being something that you just pick up and play (again I'm talking about a game I played for 88 hours this year). I think it's a great improvement over its predecessor and confidently divides the modern XCOM games from the originals (and the remakes) into a new style of gameplay (within a grid based tactics game).
It would be nice if the difficulty was a little more balanced, even while you're supposed to be underpowered, better alternate mechanics for stealth or hit-and-run might have made the story blend better with the mechanics. It's definitely good, but lacking a little bit to be great.

Halcyon 6: Starbase Command


I haven't played as much Halcyon 6 as I might have and I've liked what I played. It has an interesting mix of game play elements, jrpg style combat, XCOM style base building and adventure style decision making. It does seem to lack a little bit of depth or at least diversity in tactics but generally its been enjoyable and has been worth playing.


The Great

Civilization VI


As I mentioned in my Games of November post, Civ VI is the most nostalgic and best Civ game in a very long time. If games are a series of interesting decisions, they've increased the size of the series and the interestingness of the decisions. The game looks great, feels great (if a little slow) and rewards your time. I think it has some room to grow and get polished, but its the most fun I've had with a Civ game in a very very long time and I look forward to playing it for a long time to come.

Stardew Valley


Stardew Valley is my favourite game released in 2016. I've always loved Harvest Moon and Stardew Valley cleans up so many of the rough points in that series and improves on the genre beautifully. The chance to build your own farm and engage with a small town at your own pace is incredibly peaceful but still engaging and fun. The writing in the game is good and it doesn't shy away from difficult topics while not losing its own light-hearted tone.
The only complaint I have about Stardew Valley is that there isn't more of it. It feels almost as if it could be extended by programmatic event creation, but the strength of the game is just how well all of the interactions and events of the game are written. It would be sad to lose any of that, so instead I play it as slowly as I can an enjoy every minute of it (while I keep hoping for a new update from ConcernedApe). If you haven't played and you'd like a game that lets you farm at your own pace then I really recommend picking up Stardew Valley.




The Video Games I Played - February 2024

This is the second new monthly games post . I'm not feeling very settled in what anything means. The book posts have some basic stats...